class: centre, middle, inverse name: UX from 30,000ft specific: COMP33511 topic: Validating Your Work # {{name}}: {{topic}} ### Lecture 17 (50 minutes) ### [@sharpic](http://twitter.com/sharpic) .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] --- layout: true class: left, middle name: UX from 30,000ft noteid: Ch 10 - Validating Your Work specific: COMP33511 website: http://sharpic.github.io/COMP33511 author: [@sharpic](http://twitter.com/sharpic) --- class: middle topic: Recap -- Hat Racks for Understanding #1 .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} ### Data Collection/Analysis -- 1. Participant Observation; 1. Task Analysis; 1. Focus Groups; 1. Interviews; 1. Social; and 1. Archive. --- class: middle topic: Recap -- Hat Racks for Understanding #2 .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} ### Dissemination -- 1. User Stories; 1. Use Cases; 1. Persona; 1. Scenario; 1. Wireframe; 1. Mock-up / Wizard of Oz; 1. Storyboard; 1. Flow Chart; 1. State Transition / State Machine; and 1. UML. --- class: middle topic: Expert Evaluation via the Audit #1 .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} 1. Walkthroughs; and 1. Heuristic Evaluation. -- ### Think! Kinds of questions you are asking, expertise of the 'expert'. --- class: center, middle noteid: Countdown topic: What Questions Would YOU Ask? .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .fig[] --- class: middle topic: Fieldwork .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} 1. In-Situ / In the Wild; 1. Anthropological - small sets of people. Difference is in the intention - Not to inform design - but to evaluate the correctness! --- class: middle topic: Unobtrusive .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} ### Problems with 'normal' Observation. 1. **Guinea Pig**: people feel like guinea pigs, therefore change their behaviour patterns; 1. **Role Selection**: participants see the experimenter as having an elevated status, therefore following that experimenters lead; 1. **Measurement as Change**: aspects of experiment introduces real changes, and 1. **Response Sets**: respondents will more frequently endorse a statement than disagree with its opposite. ### Design criteria to avoid these. --- class: center, middle noteid: Countdown topic: What Criteria Would YOU Enact? .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .fig[]