class: centre, middle, inverse name: UX from 30,000ft specific: COMP33511 topic: Discussion Topics # {{name}}: {{topic}} ### [@sharpic](http://twitter.com/sharpic) 1. [Discussion Topic 1 - 'Understanding, Scoping and Defining...'](#2) 1. [Discussion Topic 2 - 'Designing the Star User Interface'](#3) 1. [Discussion Topic 3 - 'Voice Loops as Cooperative Aids...'](#4) --- layout: true class: left, middle name: UX from 30,000ft noteid: Coursework specific: COMP33511 website: http://sharpic.github.io/COMP33511 author: [@sharpic](http://twitter.com/sharpic) --- class: middle topic: Discussion Topic 1 .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 'Understanding, Scoping and Defining User Experience: A Survey Approach' This work will enable you to understand the scope and the inconsistencies still present within the UX domain. It will enable you to understand that the definition of UX is not yet fixed and is someway based on the interpretation of the practitioner. > Effie Lai-Chong Law, Virpi Roto, Marc Hassenzahl, Arnold P.O.S. Vermeeren, and Joke Kort., Understanding, scoping and defining user experience: a survey approach., In *Proceedings of the 27th international conference on Human factors in computing systems*, CHI '09, pages 719--728, New York, NY, USA, 2009. ACM., ISBN 978-1-60558-246-7., http://doi.acm.org/10.1145/1518701.1518813. --- class: middle topic: Discussion Topic 2 .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 'Designing the Star User Interface' the Star interface is really where all GUI interfaces began. It takes the user as a first and primary priority in the design and it is inconceivable that you do not have an awareness of these classic design principles as perspective computer science graduates. > D. C. Smith, C. Irby, R. Kimball, B. Verplank, and E. Harslem., Designing the star user interface., *BYTE*, 7 (4): 242--282, 1982., URL http://www.guidebookgallery.org/articles/designingthestaruserinterface. --- class: middle topic: Discussion Topic 3 .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 'Voice Loops as Cooperative Aids in Space Shuttle Mission Control' this paper shows just how far UX and the techniques which it inherits from human computer interaction can go. We are mainly concerned with systems and objects which are purely commercial, however, in this case failures in the human interface can have serious consequences for a real-time mission, including the loss of the vehicle. Further, these kind of UX techniques can also be found in other critical interface components such as those controlling nuclear power stations or fly-by-wire aircraft. > Jennifer C. Watts, David D. Woods, James M. Corban, Emily S. Patterson, Ronald L. Kerr, and LaDessa C. Hicks., Voice loops as cooperative aids in space shuttle mission control., In *Proceedings of the 1996 ACM conference on Computer Supported cooperative work*, CSCW '96, pages 48--56, New York, NY, USA, 1996. ACM., ISBN 0-89791-765-0., http://doi.acm.org/10.1145/240080.240188.