class: centre, middle, inverse name: UX from 30,000ft specific: COMP33511 topic: SAQs # {{name}}: {{topic}} ### [@sharpic](http://twitter.com/sharpic) 1. [SAQ Preamble](#2) 1. [SAQ Ch 01 - Wrong](#3) 1. [SAQ Ch 02 - Umbrella](#4) 1. [SAQ Ch 03 - Complicated](#5) 1. [SAQ Ch 04 - Hatracks](#6) 1. [SAQ Ch 05 - Effective](#6) 1. [SAQ Ch 06 - Efficient](#8) 1. [SAQ Ch 07 - Affective](#9) 1. [SAQ Ch 08 - Engagement](#10) 1. [SAQ Ch 09 - Evaluations](#11) 1. [SAQ Ch 10 - Validation](#12) 1. [SAQ Ch 11 - In Real Life](#13) --- layout: true class: left, middle name: UX from 30,000ft noteid: SAQs specific: COMP33511 website: http://sharpic.github.io/COMP33511 author: [@sharpic](http://twitter.com/sharpic) --- class: middle topic: Preamble SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What is the significance Tom's Diner in your everyday life? 1. Why is Tom's Diner significant for the User Experience? 1. What properties of Tom's Diner makes it so significant? 1. Why does the significance of Tom's Diner represent 'Good' science? --- class: middle topic: Ch 1 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What is the key focus of HCI? 1. What is the purpose of the UX specialist? 1. What is User Experience and how is it applied? 1. If there are no 100% correct answers in UX, how do we decide what is right and what is wrong? 1. What are the five key properties of UX? --- class: middle topic: Ch 2 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What are the relationships between the development methodologies discussed, which is best for UX and why? 1. Given need to rapidly create an interface prototype, which agile method would you use and why? 1. What's wrong with Cowboy Coding? 1. What is the separation of Concerns and why is it important? 1. Windows Toolkits are often specific to the Windows Manager, how can you more efficiently design for multiple Windows Managers? --- class: middle topic: Ch 3 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. Pick one input modality and describe it. 1. What are the four main sensory channels, and briefly explain them? 1. How does UX relate to previous Human Factors work? 1. What does Affective Computing mean? 1. Describe the differences between Gestural Interfaces and Touch Gestures. --- class: middle topic: Ch 4 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. How would you go about getting the 'what'? 1. Why are Post-its so important? 1. What are the differences between informal and semi-formal methods? 1. Pick an informal methodology and describe it? 1. What are the two main danger points to remember when undertaking UXD? --- class: middle topic: Ch 5 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. Give an example of why Accessibility is for everyone. 1. What is your view regarding 'Combinatorial Impairment'? 1. Pick an interface bridge and describe it. 1. What is the relationship between effective and accessible design? 1. What are the five main principles of effective design? --- class: middle topic: Ch 6 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What is the significance of the Xerox Star interface? 1. What are the five main principles proposed by the Xerox Star team? 1. What does GOMS stand for and what does it involve? 1. What are the ten main principles of efficient design? 1. How do these principles differ from Shneiderman's rules? --- class: middle topic: Ch 7 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. Why is it difficult to know if the affective principles have been captured in software correctly? 1. Why is affective computing different to affective experiences? 1. How do Aesthetics and Visual Complexity relate to each other? 1. How does narrative art relate to the principle of Flow? 1. Why is Emotion difficult to quantify? What is one possible solution? --- class: middle topic: Ch 8 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What are the pros and cons of gamification? 1. How could you include social / group dynamics into your system? 1. How can you enhance the users perception of fun? 1. What is the 'skeptic' view of Gamification? 1. List a principle and describe it. --- class: middle topic: Ch 9 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What is the scientific method and why is it important? 1. What do we mean by internal and external validity? 1. What is the single most important reason for having a set of ethical procedures? 1. What are the eight key ethical principles (give a brief rationale for each)? 1. Why is conforming to scientific principles key to good ethical designs? --- class: middle topic: Ch 10 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. What are qualitative methods and how do they differ from quantitative ones? 1. What are the key problems with laboratory based work? 1. What problems may exist when undertaking single method evaluation? 1. Why is co-operative evaluation different from other methods? 1. What tools are at the disposal of the 'poor' UXer? --- class: middle topic: Ch 11 SAQs (Pop Quiz) .noteids[{{noteid}}] .credits[ {{author}} | UX from 30,000ft | {{specific}} | {{topic}}] .controls[[SAQ](saqs.html) [D](discuss.html) [OH](oh.html) [C](coffee.html) [P](coffee.html#2) [SLIDES](http://sharpic.github.io/COMP33511/#slides) [↩](#)] ## {{topic}} .right[] 1. You are suffering from the 'Too--Little--Time' constraint and need to get a formative evaluation with 20 people (employees of the factory commissioning your new production line software) underway very quickly. At this stage you only need qualitative results -- how would you go about getting this information in the fastest time possible, and why would you be cautious? 1. What are commissioning constraints? 1. What is real world work limited by? 1. Why is optimism often a bad mindset to have when it comes to planning UX work? 1. Describe the 'Second System Effect'?