COMP33511
User Experience (UX)

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Contents

Welcome to the 2017 Edition of COMP33511!

COMP33511 runs as a 'flipped classroom' in that I expect you to read the notes before the lecture, and then in the lecture we discuss the topics covered in the notes as well as possible exam questions, problems you are having etc.

Assessment is via both coursework and examination. Coursework comprises three short assignments (reading and a 250 word report each) worth 30% total (3 x 10%). The exam is therefore worth 70% and comprises ten multiple choice questions and five/six longer questions. Both coursework and exam are completed by electronic assessment and all questions are compulsory.

User Experience

Since the early days of computer science, with the move from punch cards to QWERTY keyboards, from “Doug Englebart's” mouse and rudimentary hypertext systems, via work on graphical user interfaces at Xerox PARC, to the desire to share information between any computer (the World Wide Web), the human has been at the heart of the system. Human computer interaction then, has had a long history in terms of computer science, but is relatively young as a separate subject area. In some ways, its study is indivisible from that of the components which it helps to make usable, however, as we shall, key scientific principles different from most other aspects of computer science, support and underlay the area; and by implication its practical application as UX.

User experience (UX or UE) is often conflated with usability but some would say takes its lead from the emerging discipline of experience design (XD). In reality, this means that usability is often thought of as being within the technical domain. Often being responsible for engineering aspects of the interface or interactive behaviour by building usability paradigms directly into the system. On the other hand user experience is meant to convey a wider remit which does not just primarily focus on the interface but other psychological aspects of the use behaviour. We’ll talk about this in more detail later, because as the UX field evolves, this view has become somewhat out of date.


Current Edition

Slides (in Reverse Chronological Order)

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Resources